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1. The problem with the LAV - in Feedback/Requests [original thread]
from what I have heard they are working on 1 person hover bikes to replace free LAV's. and it takes a fair bit of skill to drive an LAV well enough to get 10+ kills in an LAV in an ambush most of the time. the rest of the time no one bothers with ...
- by Thor Thunder Fist - at 2013.05.16 21:31:00
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2. The problem with the LAV - in Feedback/Requests [original thread]
my onikuma has 1150 shield and 425 armor I happen to have militia BPO mods so I can give it around 20% passive shield resist so thats about 2k total EHP but still thats only 2 nades I often throw 1 nade then finish them off with my HMG. my saga ha...
- by Thor Thunder Fist - at 2013.05.16 15:20:00
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3. [REQUEST] Nerf militia LAV's & small nerf to LAV's in general. - in Feedback/Requests [original thread]
throw 2 nades then starter LAV is dead I like driving LAV's and lke how it takes 3-4 nades to pop one with proto mods now my LAV has 4k EHP with resistorz on
- by Thor Thunder Fist - at 2013.05.15 15:40:00
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4. Vehicle Controls in need of major improvement - in Feedback/Requests [original thread]
Dropships and LAV controls are pretty much perfect I'd like last builds dropship controls back but they are not bad as they are HAV's need the LAV control scheme badly then vehicle controls will be almost perfect and I would not want to mess with ...
- by Thor Thunder Fist - at 2013.05.15 02:06:00
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5. [Request] WP for dealing damage. - in Feedback/Requests [original thread]
there used to be a +25 for every k damage delt or so back several builds ago and I strongly hope it comes back soon
- by Thor Thunder Fist - at 2013.05.15 02:02:00
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6. Skirmish Lag - in Feedback/Requests [original thread]
my god I've never had a lag problem but damn..... this is bad I'm going back to ambush XD
- by Thor Thunder Fist - at 2013.05.07 01:38:00
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7. Dropships and the "love" they need. - in Feedback/Requests [original thread]
slypie11 wrote: They may be the most powerful, but it takes a great deal of skill to hit a moving dropship with one. Also, putting a forge gun detector on a dropship would make it even easier for them to dodge it. I have to say I doesn't tak...
- by Thor Thunder Fist - at 2013.03.25 05:02:00
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8. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
you can easily fit 2 heavy extenders or a heavy extender and a heavy booster on a sag I've actually got a fitting that has 2 heavy proto extenders and a heavy booster on it.... don't use it very often just saying it is possible and fairly easy to ...
- by Thor Thunder Fist - at 2013.03.09 23:49:00
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9. Missile Buff (turret) - in Feedback/Requests [original thread]
Beren Hurin wrote: Cycled Turrets: I'm not sure what you are saying is broken. At least for the small ones, they are 2x as fast and only 80% as damaging as the standard launcher at their level. This means that they can actually have the best DP...
- by Thor Thunder Fist - at 2013.03.07 16:46:00
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10. [Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Thor Thunder Fist wrote: from what I've seen armor tanks dominate vehicle vs vehicle but shields are better vs infantry. then again I don't use damage mods on anything other then my glass fit.... take it from me wh...
- by Thor Thunder Fist - at 2013.03.05 20:40:00
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11. [Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners - in Feedback/Requests [original thread]
from what I've seen armor tanks dominate vehicle vs vehicle but shields are better vs infantry. then again I don't use damage mods on anything other then my glass fit....
- by Thor Thunder Fist - at 2013.03.05 16:05:00
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12. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
I could see nerfing their damage if you sped up their rate of fire I looked yesterday and you can shoot 3 railgun bullets in the time it takes to shoot 2 missiles....
- by Thor Thunder Fist - at 2013.03.05 16:02:00
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13. DEVS are tanks how they are intened? - in Feedback/Requests [original thread]
WR3CK HAVOC wrote: I need to know before think about buying any more packs if tanks in there current state are how they plan to stay. Or should i just start saving for a new pc for planetside or new next get console for destiny? Currently when ...
- by Thor Thunder Fist - at 2013.03.01 15:54:00
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14. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
[quote=Pilgrim Plymco The spawning in Ambush is a ton better than it was before. I have already figured out where a few of the spawns are though and they can be camped with a sniper/laser rifle pretty easy. That being said it is still a VAST impro...
- by Thor Thunder Fist - at 2013.03.01 15:47:00
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15. Derpships - in Feedback/Requests [original thread]
same amount of points for a mobile CRU as a drop uplink would be a very easy fix and really not any more exploitable then drop uplinks. I'm a tank driver who flies dropships for fun (glassy transport ship fitting) it would be hard to find other no...
- by Thor Thunder Fist - at 2013.03.01 04:07:00
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16. Last game... Imbalanced. Was this intended? - in Feedback/Requests [original thread]
Eniram Resh wrote: May I refer you to what it seems Dust is turning into? http://worldoftanks.com we had to heavily spec into tanks in order to survive the most basic of AV and OB's(which are either free or really cheap) 3m sp into tank...
- by Thor Thunder Fist - at 2013.03.01 04:00:00
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17. Shield, Armor, Hull - in Feedback/Requests [original thread]
Vermaak I am not agreeing with the no shield collision damage at all, but I think you may have read it wrong or they explained it wrong. my understanding of the proposal in the OP was that collision damage bypasses shield and goes straight into ar...
- by Thor Thunder Fist - at 2013.02.27 06:06:00
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18. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Korvin Lomont wrote: there are two things wrong with that. 1. forge guns are an effective anti infantry weapon. 2. you seem to be forgetting how powerful the side arms are sure they are no AR but even the militia pistol can OHK the militia ...
- by Thor Thunder Fist - at 2013.02.26 15:29:00
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19. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
KalOfTheRathi wrote: the problem right now is almost all gunnlogi's and madraugers have proto mods on them. and you were trying to kill them with standard tier stuff(ok maybe a little above standard) you SHOULD have trouble takin out a tan...
- by Thor Thunder Fist - at 2013.02.26 01:24:00
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20. [Suggestion] Type III / C Series / Vk. 2 - in Feedback/Requests [original thread]
can I haz an F Series?
- by Thor Thunder Fist - at 2013.02.24 07:22:00
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